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Bit-Hacks Pixel Dungeon is a development log site focused on game development, sharing knowledge and tutorials.

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The author explores the Quake 1 source code, specifically the SDL port, focusing on its software rasterizer and lighting system. They discuss the extraction of the color palette from memory, the use of lightmaps, and the complexit...
The author details a hobby project to recreate an IBM XT Personal Computer from the 1980s, focusing on achieving full compatibility to play the EGA version of Monkey Island 1. Key components include a low-power NEC V20 CPU, 1MB SR...
The post introduces 'random.h', a header-only library for random number generation tailored for applications in gaming, image processing, and procedural content generation. The author shares their experience of creating floating-p...
The author shares their journey of developing an emulator for the RV32I processor, part of the RISC-V instruction set architecture. The project evolved to include system call emulation, compliance testing, and the ability to run b...
The author discusses their experience developing a game titled HARDPOINT for the itch.io BulletHell game jam, highlighting technical insights and challenges faced during the process. Key points include the use of vector graphics, ...
The author details their experience of creating a game from scratch in 48 hours for the Ludum Dare game jam. They discuss the development process, tools used (C++, SDL2, Ableton Live, Aseprite, SFXR), and key learning points such ...
The author discusses their recent programming activities, specifically focusing on implementing the A* algorithm and sharing their binary heap implementation. They highlight the efficiency of using a binary heap for managing the o...
The post discusses the implementation of Catmull-Rom splines for generating procedural race tracks in a wipeout-style game. It details the use of fourth-order splines to create smooth, natural curves and includes code snippets for...
The author shares their experience participating in a bullet hell game jam on itch.io, focusing on the development of a game inspired by Warning Forever. They discuss the challenges faced in creating procedurally generated bosses ...