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Boris is a programmer with interests in procedural generation and game development.

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Procedural generation Game development

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The article discusses optimizing the Game of Life implementation in CUDA by leveraging shared memory and reducing DRAM access. It highlights the performance improvements achieved by loading data into shared memory, performing mult...
The blog post discusses the implementation of Conway's Game of Life using GPU acceleration, specifically through CUDA and Triton. It outlines the basic rules of the game, the performance benchmarks achieved with different methods,...
This guide from 80,000 Hours offers evidence-based recommendations for maximizing impact over a 1000-year career, following the Methuselah Treatment. It suggests considering advanced degrees as valuable investments, planning for m...
A deterministic algorithm for generating random non-overlapping rectangles on an infinite plane is presented, utilizing a two-phase process to ensure no overlaps occur.
The post discusses the limitations of the Townscaper grid, particularly its tendency to generate triangles instead of rhombuses and the fixed borders of hexes. The author, Oskar Stålberg, presents a new design for a grid that addr...
The post critiques the Culture novels, arguing that they present a manipulated and homogenized society rather than a true utopia. It discusses how the citizens of the Culture behave differently from modern humans, suggesting that ...
The author analyzes various chatbots' tendencies to align with Hogwarts Houses by submitting them to a quiz and recording the results. The majority of models prefer Ravenclaw, with some showing a preference for Hufflepuff. Notably...
Attending NeurIPS was a whirlwind experience, revealing the challenges of networking, the focus on AI safety, and the vibrant creative AI scene amidst a massive conference.
The post provides helpful hints and light spoilers for navigating the game Silksong, focusing on areas where players might struggle due to poor signposting by developers. It outlines specific challenges and strategies for each act...
The text explains the concept of temperature in procedural generation, which is an additional setting that can be tweaked to influence random selection. It is a simple enhancement to the weighted random choice routine, allowing fo...
Comparison of two responses to FrostGPT™, based on Robert Frost's poem 'The Road Not Taken'.
The text explores different ways of subdividing a rectangle into smaller rectangles, focusing on irreducible subdivisions. The author discusses the concept of recursive subdivision and provides a script to enumerate all irreducibl...
The text is a quick reference for TransformerLens, a Python library for Mechanistic Interpretability. It provides a cheatsheet of common things you'll want from the library and includes tutorials and examples.
The text discusses the use of Tracery bots and LLMs for generating texts. It explains how LLMs can be used to control the output of Tracery scripts and fix grammar and agreement issues. It also highlights the use of prompts to gui...
The author discusses the game Outer Wilds and how most locations in the game do not help you reach any new locations. They made a mission graph to analyze this and found that less than half the locations give hints necessary to fi...
The text explains the process of adding wrapping hex grids to Sylves, a collection of hexagons that is also hexagonal shaped. It shares the idea of partitioning the full, infinite, grid of hexes into identical chunks and computing...

0Ozymandias²

2025-02-17

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The author discusses the challenges of learning new things as an adult after a career shift, and reflects on the differences in learning as a child and as an adult. He compares his younger self's ability to obsess over learning wi...
The text discusses the author's experimentation with gen AI techniques to generate a set of tiles that connect together. The author has developed a technique called Non-Manifold Diffusion to achieve this. The text also covers rela...
The author discusses the books that have had a significant impact on his life, including The Wizard of Earthsea, Wizard’s First Rule, Physics for Game Developers, A Fire Upon the Deep / A Deepness in the Sky, Brave New World, and ...
The text discusses the concept of AI creativity, focusing on the limitations and capabilities of AI models in creating novel and interesting content. It explores the idea of creativity in the context of automated systems and the r...