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George E. Osborn is an industry expert and editor of Video Games Industry Memo, blending deep knowledge of games, business, and policy with engaging, accessible insights.

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Russia is weaponizing video games for hybrid warfare, using gaming communities to recruit fighters and spread propaganda, necessitating urgent intervention to protect digital spaces.
The UK Court of Appeal's ruling classifies Old School Runescape's in-game currency as property, opening legal avenues for theft charges and impacting the gaming industry's treatment of virtual currencies.
The article reveals how Steam, under pressure from Russia's censorship agency Roskomnadzor, has removed LGBTQ+ content from its platform, specifically targeting the game Flick Solitaire developed by Flick Games. Despite the game's...
Keza MacDonald’s 'Super Nintendo' delves into how Nintendo's creative philosophy and institutional knowledge have driven its success and innovation in the gaming industry.
VGIM's Game of the Year post celebrates the emotional and immersive experiences of 2025's top video games, highlighting unique gameplay and storytelling.
Tim Sweeney's defense of the Grok app overlooks its significant role in generating harmful content, necessitating scrutiny and accountability in the gaming industry.
The post analyzes the recent financial results of major gaming companies, revealing challenges and trends affecting the industry as they navigate hardware sales and upcoming releases.
The blog post provides a financial overview of the video game industry, highlighting key results from major companies like Nintendo, Roblox, Electronic Arts, Microsoft, Sony, and Tencent. It discusses Nintendo's significant sales ...
The UK Video Games Council is addressing governance issues and advocating for better government support for the games industry amidst Brexit challenges, while Scotland unveils a new action plan for growth.
A recap of the video game industry's pivotal moments in late 2025, focusing on censorship controversies, major acquisitions, and the rise of independent media.
The blog post recaps significant events in the video game industry from January to June 2025, including controversies surrounding Elon Musk's gaming practices, the launch of the Nintendo Switch 2, and the impact of the Online Safe...
Pokémon has transformed from a childhood pastime into a global phenomenon, fostering community, emotional connections, and even careers for its dedicated fanbase over 30 years.
The blog post discusses a recent debate in Westminster regarding the 'Stop Killing Games' campaign, which aims to address concerns about live games going offline. The debate, led by MP Ben Goldsborough, highlighted the mixed respo...
Predictions for the video games industry in 2026 include the release of Grand Theft Auto VI, China's market dominance, and the evolving role of AI in game development.
The blog post discusses the recent Green Games Summit, which focused on the intersection of video games and climate action. Key points include the industry's commitment to reducing carbon emissions, the role of games in promoting ...
The UK government's consultation on banning social media for under-16s could significantly impact gaming platforms that allow children to create and share content.
Recent political changes impact the gaming industry, including PEGI age ratings for loot boxes and a failed social media ban amendment, alongside exclusive event access for VGIM Insiders.
VGIM is launching a summit in London to explore how video games can drive social change, featuring talks and workshops on various impactful topics.
The Playing Politics Awards humorously recognize political winners and losers in the gaming industry, inviting readers to subscribe for full access to the results.
Ubisoft's split into five creative houses faces backlash, alongside insights into Steam's 2025 successes and predictions for the video game industry in 2026.
Roblox faces scrutiny in Australia as the communications minister demands a meeting over concerns about the platform's content.
The WHO's webinar aimed to explore video games' impact on social health but fell back on traditional health concerns, limiting open dialogue.
The November 2025 Debrief discusses various events in the gaming industry, including delays and union issues faced by Rockstar, Naomi Alderman's acquisition of Zombies Run from a crypto firm, and Roblox CEO's challenges with the N...
February 2026 saw major shifts in the video game industry, including Microsoft leadership changes and insights into public awareness of gaming culture.