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Irish developer and gamedev in Paris, working on Powder, with a history in game and tool development.

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The text discusses the concept of privilege escalation vulnerability in the context of operating system user accounts, focusing on desktop PCs and servers. It argues that for the majority of cases, privilege escalation does not ma...
The author created a patch called EmperorLauncher to modify Emperor: Battle for Dune to run well on modern systems. The game had issues with high resolution support, online multiplayer, and coop campaign mode. The author explains ...
The text discusses the idea of using SIGSEGV to implement COW memory pages in userspace. It explains what COW means, how it is implemented in modern OSes, and the benefits of using virtual memory. The author also shares a quick pr...
The author created a hardware adapter to use an original Xbox controller to play PC games. The controller was oversized and not well received, but the author liked it. The controller uses a proprietary protocol to communicate over...
The author is working on a short puzzle game called Drilbert with a unique digging mechanic. The game is designed to be short and interesting, avoiding the issue of long and repetitive puzzle games. The author is unsure if the gam...
The text explains the concept of iterator invalidation in C++ and how virtual memory can be used to prevent it. It also discusses the benefits of using virtual memory and the performance gains it offers.
The author created a super fast command line copy program called wcp, which is faster than cp. The implementation uses low level async I/O on linux and io_uring. The program provides a progress bar and ETA calculation. The ETA cal...