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The blog post discusses the Serious Engine 1 source code released by Croteam in 2016, focusing on the concepts rather than the implementation. It covers topics such as floating point determinism, tick vs. frame, networked multipla...
The blog post discusses the process of experimenting with lighting algorithms for a C++ game called Worship. It covers the problem, the use of fog, the implementation of classic per-vertex lighting, the fake radiosity algorithm, a...