About:

Michael Coorlim is a novelist, game developer, narrative designer, and retrogaming YouTuber who loves retrocomputers and BASIC, turning vintage type-in programs into browser-ready games.

Website:

Specializations:

Interests:

BASIC programming Retrocomputing Retrogaming Type-in program listings Running BASIC in the browser Microcomputers (TRS-80, Color Computer)
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The blog post discusses a TRS-80 Model III BASIC program adapted from a 1980 magazine listing, which simulates the Game of Life. It explains the program's structure, including the use of machine language for performance improvemen...
Microsoft has released an open-source version of BASIC for the Altair 8800, marking a significant historical moment. Bill Gates expressed concern over rampant software piracy among early computer users, emphasizing the need for qu...
The post discusses how to embed Commodore 64 BASIC listings into blog posts, showcasing a visual demo of the C64's capabilities. It includes a combined program from the 1985 Special Issue of Run magazine, explaining the use of spe...
The blog post presents a BASIC game titled 'Stronghold of the Dwarven Lords,' adapted from Tim Hartnell's 'Giant Book of Computer Programs.' The game involves navigating a 15x15 grid to find hidden treasure using ASCII graphics. P...
The blog post discusses 'Maze Chomp', a simple maze game adapted from a 1984 Input Magazine listing. It explains the game's objective, controls, and provides a detailed BASIC code for implementation on the Commodore 64. The author...
The blog post discusses a refactored version of the classic game 'Air Attack' originally from the 1984 book 'Games Apples Play'. The game, written in Applesoft BASIC, allows players to drop bombs on ships below by pressing any key...
The blog post discusses a refactored version of the classic text-based management simulation game 'Hammurabi,' originally featured in 'BASIC Computer Games.' The author, Michael Coorlim, explains the game's mechanics, including re...
The blog post discusses the game Hurkle, originally created by Bob Albrecht and included in David Ahl's 'Basic Computer Games.' It explains the game's mechanics, where players have five guesses to locate the Hurkle on a 10x10 grid...
The text provides a detailed description of a BASIC programming game called 'Corral', where the player, acting as a cowboy, attempts to catch a horse by taking steps towards it while avoiding being kicked. The game includes instru...
The blog post presents a BASIC code listing for a Ski Slalom game adapted from a 1982 issue of 80 Micro. It includes detailed instructions on how to control the game using arrow keys, set difficulty levels, and the mechanics of th...
The text presents a refactored version of the BASIC code for a game called 'Moonlander,' originally featured in Tim Hartnell's 'Giant Book of Computer Games.' The game involves controlling a spacecraft's descent to the moon by man...
This blog post presents a refactored version of a classic brick-busting game written in TRS-80 III BASIC, originally published in the January 1983 issue of 80 Micro magazine by Tom Hanson. The code includes detailed instructions f...
The blog post presents a slot machine game coded in BASIC, detailing its mechanics, including betting options, winning conditions, and the structure of the code. It highlights the game's features, such as the payout multipliers fo...
This blog post presents a simple Pong game clone written in BASIC, adapted from a 1980 magazine listing. It details the code structure, including paddle movement, score tracking, and game mechanics, while explaining how to control...

0Slowing Down

2025-09-07

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