About:

Michael Flarup is a Danish designer and CEO passionate about design, games, and creating.

Website:

Specializations:

Interests:

Design Games Creating things

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The author recounts the experience of coordinating the launch of a video game trailer for 'Dinolords' while traveling on the Shinkansen in Japan. Despite technical difficulties and time constraints, the team successfully released ...
The post discusses the recent introduction of Liquid Glass in Apple's interface design, emphasizing its potential to transform user experience through dynamic and dimensional systems. The author reflects on the historical context ...
The author reflects on the transformative impact of attending design conferences, particularly Valio Con, on their career and sense of community. They discuss the decline of authentic online design communities and the importance o...
Michael Flarup's 2025 recap emphasizes his dedication to the ambitious project Dinolords amidst various freelance and speaking engagements.
The text discusses the shift from flat design to a new era of visual design called Diamorph, which embraces depth, texture, and light. It also explores the impact of AI on creating dimensional icons and the potential for more peop...
The author reflects on the tradition of making yearly recap videos to look back at his work, finding meaning in the process and recognizing the evolution of his career. He emphasizes the importance of retrospectives in acknowledgi...
Michael Flarup expresses gratitude to his readers on his 41st birthday and encourages them to share his newsletter with friends. He also announces rewards for those who refer new subscribers and talks about his upcoming podcast ap...
The text discusses the changes in the design community, particularly on Dribbble, and how it has evolved over the years. The author reflects on the shift towards uniformity and minimalism, and the loss of the playful, expressive n...
The author reflects on his initial disdain for LinkedIn and how he failed to see the value of growing a business network. He now realizes the importance of building a network and plans to share more about his business journey on L...
The author discusses their transition from app UI design to game UI design, emphasizing the freedom and creativity it allows. They express the importance of expressive, immersive interfaces that tell a story and encourage experime...
Michael Flarup reflects on his design career and shares insights and lessons learned in a 6-part video series with Mykyta Tanchuk and Sasha Kravchuk from MacPaw.

0Black Book Deal?

2024-11-20

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The author recently gave a keynote talk at NS Spain, based on a thread he wrote about his experiences as a creative entrepreneur. He has been giving talks for 15 years and feels humbled by the audience's interest.
Michael Flarup is having a Summer Sale on his digital goods, including discounts on Juice, App Icon Design Masterclass, iOS 18 App Icon Template, and digital editions of iOS & macOS App Icon Books. Limited availability and some it...
Michael Flarup discusses the history and evolution of his one-man design studio, PixelResort, and the process of creating the largest collection of his work ever compiled.
Apple has introduced new requirements for app icons, including new sizes, native support for dark mode icons, and user-customizable tinted icons. This has sparked controversy among designers, with some supporting the new features ...
The author shares the incredible response to their new game trailer for Dinolords, with a focus on the importance of wishlists on Steam for the success of a PC game. They express pride in their work and encourage Steam users to wi...
The author shares 40 things he has learned as a creative entrepreneur, including the importance of fun, the value of inspiration, and the need for self-care and experimentation.
The author reflects on the first 3 months of 2024, discussing his lack of online participation, the success of The macOS App Icon Book Kickstarter, the progress of Dinolords development, and his personal life. He also mentions fin...
Michael Flarup shares the biggest project he has worked on this year, which is the game Dinolords. He discusses the process of finding and developing the game, the challenges of running Northplay, and the excitement of signing wit...
The author reflects on a busy month, including launching a Kickstarter, attending events, and preparing for a new game announcement. They express exhaustion but gratitude for the support received. The Kickstarter for The macOS App...
The author has launched a Kickstarter campaign for The macOS App Icon Book, the sequel to The iOS App Icon Book. The author expresses excitement and uncertainty about funding the book, but believes there are good reasons to produc...
Michael Flarup announces the launch of a new App Icon Book, a sequel celebrating the art and craft of app icon design on the desktop. The Kickstarter for the new book launches next week.