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Ron Gilbert is a game designer and programmer known for creating iconic adventure games like Monkey Island and Maniac Mansion.

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Programming Storytelling Game development
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The author discusses the challenges of unit testing in game development, emphasizing that while unit testing can verify code components, it does not effectively test the game itself. They categorize testing into three groups: unit...
A bug in 'Death by Scrolling' related to a Daily Challenge caused crashes and incorrect gem rewards due to an issue with the Dinky compiler and testing oversight.
The blog post discusses the TesterTron3000, a simple AI programmed to run a level in a game called 'Death by Scrolling.' The author shares a sample of the code written in a custom language called Dinky, which was also used in prev...
The blog post discusses the TesterTron3000, a simple AI programmed in a custom language called Dinky, used for testing a game level in 'Death by Scrolling.' The author shares a sample of the code that runs the TesterTron3000, expl...
Frustrated with the gaming industry's profit dynamics, the author decides to focus on creating smaller, enjoyable games rather than pursuing large, publisher-driven projects.
Robert Megone, the lead tester for the game 'Death by Scrolling,' contrasts his experience with this fast-paced game against his previous work on narrative-driven titles. He discusses the unique challenges of testing a game that c...
The author recounts the development journey of the game 'Death by Scrolling,' starting from the release of 'Thimbleweed Park' in 2018. They describe their creative process, including attending prototyping meet-ups, experimenting w...
Elissa, a designer for the game 'Death by Scrolling,' shares insights into the game's design process, particularly focusing on level design. She describes the game as a vertically scrolling action-roguelike where players select ch...
Transitioning from flat file comments to Sqlite improved comment management on a Hugo-generated static site, despite initial challenges with server setup and maintenance.
The author discusses the optimization process for the game 'Death By Scrolling' on the Nintendo Switch, highlighting the challenges of rendering tile maps and the importance of performance on consoles due to their limited memory. ...
The author discusses the development of TesterTron3000, an automated game testing tool initially created during the development of Thimbleweed Park. The tool is designed to stress test the game Death by Scrolling by running throug...
The author discusses three tools that have significantly impacted their development life: Git, Markdown, and JSON. They appreciate Git for its local version control but express frustration with its complexities and limitations. Ma...
The author reflects on the beta testing process for their game 'Death By Scrolling,' sharing insights from nearly 300 sign-ups. They note that about 25% of participants do not redeem their game keys, and of those who do, a third o...
The author is considering a switch to Linux for game development, citing frustrations with Apple's restrictions and concerns about software compatibility and IDEs.
The author reflects on the past Kickstarter days of Thimbleweed Park, expressing a desire to return to blogging about game development, particularly with the upcoming release of Death By Scrolling. They discuss the challenges of t...
The author discusses the process of automated game testing and the issues they faced with Steam authentication tokens expiring and being overwritten, leading to the need to manually save and upload the token file.

0April Fools' 2025

2025-04-01

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0Death by Scrolling

2025-02-02

The text discusses the development process of a new game called Death by Scrolling, including the challenges faced and the changes made to the game over time.

0Damage Poll

2025-01-26

The author discusses the computation of damage in RPG games and the challenges of conveying information to players, particularly on smaller screens. They consider different methods for computing damage and the potential for allowi...

0Hugo

2025-01-12

The author converted their website to a static site using Hugo, a Go mark-up language. They encountered some challenges with porting posts and images, but overall the process was relatively quick and successful. The author express...

0Comments are back

2025-09-06

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