The blog post discusses the travel rules for the game 'Into the Dungeon: Revived,' highlighting the current rules, their limitations, and proposing a new point-based travel system. The author critiques the existing rules for their...
This blog post discusses the author's experiences and notes from playtesting the Age of Conan ruleset in conjunction with OD&D and Chainmail. It covers various aspects of gameplay including ruleset prioritization, weather mechanic...
A comprehensive guide to converting the 'Legends are Made, Not Born' adventure for 0e, focusing on combat mechanics and character balance for 1st-level players.
The author reviews the Planescape adventure module 'Lord of the Worms,' detailing its presentation, openness, and overall quality. The adventure is set in the hostile demiplane of Maelost, where players encounter unique challenges...
The blog post discusses the 'Special Interests' section from 'The First Fantasy Campaign,' which introduces an alternative method for gaining experience points in tabletop role-playing games. It outlines seven categories of specia...
The blog post reviews the 'Lost Sovereignty' module from the Planescape campaign, detailing its presentation, openness, and overall quality. The adventure involves a Formian city facing a flood and the players' quest to uncover a ...
The blog post discusses the Arcane Warrior class from the Tome of the Magic of Mystara: Volume 1 – Arcane Magic, highlighting its usability and necessary adjustments. It addresses inconsistencies in the class's requirements, propo...
The blog post discusses a playtest of the Bossonian Marches campaign using the Age of Conan role-playing game. The author shares insights on character creation, mechanics, and memorable role-playing experiences. Two characters, Ri...
The blog post discusses the adventure 'Destiny of Kings' by Stephen Bourne, which serves as a playtest for the tabletop RPG 'Into the Dungeon: Revived.' The narrative centers around the death of a king and the ensuing power strugg...
Effective time tracking in multi-party campaigns is crucial, especially when managing dominion turns, requiring detailed updates on various dominion metrics.
The blog post reviews the 'Winds of Change' module from the Planescape campaign, detailing its presentation, openness, and quality. It describes the setting in the floating city of Blurophil on the Elemental Plane of Air, where pl...
The blog post reviews the Planescape module 'In Disarray,' detailing its presentation, openness, and overall quality. The author discusses the adventure's setting in Limbo, the challenges faced by players, and the unique elements ...
The blog post details a gaming session set in the Bossonian Marches, utilizing The Age of Conan supplements for OD&D with Chainmail combat systems. It describes the setting, including a map and various locations such as the Ruins ...
A review of the 'Initial Forays' module from Planescape, focusing on its sandbox style, NPCs, and faction politics in Sigil, while critiquing its brevity.
The author reviews the 'Planewalkers' adventure from the 'Tales From the Infinite Staircase' anthology, part of a larger Planescape campaign. The review evaluates the adventure based on three criteria: Presentation, Openness, and ...
The author reviews the Planescape module 'Reflections,' highlighting its pros and cons across three categories: Presentation, Openness, and Quality. The module features an infinite library where players face challenges related to ...
The blog post reviews the Planescape module 'The Dream Well,' detailing its presentation, openness, and overall quality. The adventure involves characters navigating a Githyanki fortress-city, solving dream puzzles to gain valuabl...